@startuml
sprite $poo [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000000000003CCA5000000000000000000000
00000000000000000000000DFFFD40000000000000000000
000000000000000000000007FFFFF6000000000000000000
000000000000000000000004FFFFFF400000000000000000
000000000000000000000004FFFFFFD00000000000000000
000000000000000000000006FFFFFFF50000000000000000
00000000000000000000000AFFFFFFFA0000000000000000
00000000000000000000002FFFFFFFFC0000000000000000
0000000000000000000000CFFFFFFFFD0000000000000000
000000000000000000001CFFFFFFFFFB0000000000000000
00000000000000001138FFFFFFFFFFF80000000000000000
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0000009FFFFFFFFF9001CFFFFFF6003EFFFFFFFFF3000000
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0000027FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB5000000
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002FFFFFFFFFFFFF500000000000000CFFFFFFFFFFFFA000
008FFFFFFFFFFFFFF5000000000000BFFFFFFFFFFFFFF100
00CFFFFFFFFFFFFFFFA2000000005EFFFFFFFFFFFFFFF400
00CFFFFFFFFFFFFFFFFFB621148EFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
0002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000
00002AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE600000
000000145555555555555555555555555555555530000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_POO(_alias) ENTITY(rectangle,black,poo,_alias,FA5 POO)
!define FA5_POO(_alias, _label) ENTITY(rectangle,black,poo,_label, _alias,FA5 POO)
!define FA5_POO(_alias, _label, _shape) ENTITY(_shape,black,poo,_label, _alias,FA5 POO)
!define FA5_POO(_alias, _label, _shape, _color) ENTITY(_shape,_color,poo,_label, _alias,FA5 POO)
skinparam folderBackgroundColor<<FA5 POO>> White
@enduml